0 A.D.: A unit's stats improve through combat experience, and they also gain graphical upgrades such as better armor, shield and weapons.If taken far enough, units end up gaining a Character Level or transforming into a Prestige Class rather than a rank (for example, an infantryman might be upgradeable to a sniper).Ĭan easily become a source of Unstable Equilibrium. If a character/unit is persistent over multiple missions but loses the veteran rank between missions, it can be a form of Reinventing the Wheel. When implemented this is done to promote keeping your units alive rather than taking a We Have Reserves approach, and tends to support Videogame Caring Potential as a result. Some games even have ranks for kills without it actually changing unit stats at all. The amount of possible level ups also varies very heavily between games. It tends to be integrated into the backstory a little by suggesting they are more experienced (hence the "veteran" designation) or received a Field Promotion to a higher rank.Īs RTS games tend to focus on larger scale tactics rather than individual units the effects can vary a lot sometimes the difference is hardly noticeable and other times they become so much better they are practically a new unit. A variant of Character Levels for Real-Time Strategy games after multiple kills a single unit "levels up" and becomes more powerful.
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